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- Bonk!!!
-
-
-
-
- by
-
- Mike Darweesh
-
-
- Bonk is a simple new shareware game inspired by the gopher games in some video
- arcades–the ones where you “Bonk” the gophers on the head with a soft mallet.
-
-
- Setup:
-
- First, you must decide which version is appropriate for you. There is a Black and
- White version and a 256 Color version included in this archive. If you have a
- Macintosh and Monitor which support 256 colors, I recommend the 256 color one (I
- love stating the obvious-sorry). If your Macintosh doesn’t do color, then the Black
- and White version is fun too. Both versions play at the same speed–on any
- Macintosh, so, if you score 2 billion while playing the Color version on a Mac IIfx, it
- is just as amazing as if you scored the same on a Mac 512KE(of course, I’m gonna
- wanna use the IIfx before the 512, but through rain, through snow, through slowness
- of a Mac 512KE, Bonk will play just fine). By the way, this game does not contain any
- artificial flavors or colors. Bonk isn’t fattening and it doesn’t put any additional files in
- your system folder.
-
-
- Game Play:
-
- If you’d like, I’ll make the section headers bigger, but anyway, on with the show.
-
- The game is fairly simple and there is an instructions box that can be accessed from
- the about box if you forget. The first screen that you will see when you start-up Bonk
- is the level selection screen. To select your starting level, click on the appropriately
- numbered box. If you’d like Bonk to stay at that level of difficulty for the duration of this
- game, switch the “Freeze Level” button “on” by clicking on it. The object of the game
- is to Bonk as many of the funny looking guys on the head as you can without letting
- them escape and NO!, it isn’t a self portrait...I have hair and ears. George (the guy
- who you’re supposed to Bonk on the head) will eventually duck away. Try to click on
- him before he leaves or else he’ll laugh at you and his escape will be added to the
- number of “Escaped” guys. If you let ten guys escape, not only will you be laughed
- at plentifully, your game will be over. When you Bonk George a sufficient number of
- times, the level of difficulty will increase (if you didn’t set “Level Freeze” as
- previously described). He will pop in and out much quicker as the level progresses,
- but don’t fear, you have a special weapon. To throw an experimental AG42 bomb,
- press the space bar. This will wipe-out all of the guys showing at that time. You only
- get one bomb per level, but you may save them up throughout the game. Use them
- wisely, you’ll need them at the higher levels.
-
- There is one feature that I should need to explain in the Bonk Menu. To increase the
- level by one (to a maximum of 6), use the “Increment Level” menu item (command-I
- will also work). That’s about it for directions. Simple, isn’t it?
-
- Oops, I almost forgot. Some of the bombs may be duds…
-
-
-
- Pizza:
-
- I really didn’t think that the header “Shareware” would get your attention.
-
- This game is Shareware. I could write an essay about how I’m a poor college student.
- I could try to give you a legal lecture. Instead, I’ll make it simple. I’ve put a lot of time
- into it to make sure that everything works. You may distribute this program and
- accompanying documentation freely as long as you don’t charge for the distribution
- (user’s groups should contact me before they add this program to their archives
- and/or distribute it) but if you play this game more than once, I’d like to see a $10
- check with your name on it. If you find a bug and send me a check for $10 and a
- description of the bug, I GUARANTEE that I will do my best to fix it and send you the
- new version. So please, send me the $10 along with any recommendations that you
- have for this game. If I get a good response, I will be publishing many more
- shareware games in the future. If not, I’ll make sure that you have to pay commercial
- prices for my next game. Think of it this way...If you buy a pizza from me today at $10,
- I’ll make sure your next one is $10 and not $39 plus shipping and handling.
-
- Late Note: If you’re interested in obtaining the Think C source code, send me $25 and
- I’ll send you a disk with the latest source.
-
-
- Fun:
-
- I hope you find this game fun. The easy levels should be playable by anyone who
- can use a Macintosh–even a two-year-old. One of my ßeta Testers was two–at least
- mentally. The reason that I put the “Freeze Level” feature in is so that you may freeze
- the level and only increase the difficulty (via the “Increment Level” menu option),
- when you’re ready to proceed. If you have any ideas for sounds, pictures, additional
- features, or other games, send them to me with your Shareware check. I’ll do what I
- can in my plethera of free time.
-
-
- Compatibility:
-
- The Black and White version of Bonk should work on any Macintosh that has enough
- free memory (about 256K at last count).
-
- The color version should work on any Macintosh with at least one 256 (or more) color
- or greyscale monitor.
-
- Both should be 32-bit and A/UX compatible but require at least system 6.0.2.
-
-
- If you experience ANY compatibility problems, I would like to know. Most likely, I will
- be able to fix them and get back to you reasonably quickly. The only major
- compatibility problem that I had was the fact that I only had a Mac II, Plus, and IIcx
- readily available to test Bonk.
-
-
- Me:
-
- Hi, I’m Mike Darweesh.
-
- Please send your $10 checks and comments to:
-
-
- Mike Darweesh
-
- 68 Kensington Ct.
-
- Rochester, NY 14612
-
-
- If you must send E-mail, send it to my good friend, Eric: es1o@andrew.cmu.edu
-
- (that’s “e”, “s”, one, “o” as in “Oreo”)
-
- You will not get a quick response from me via e-mail (Eric maybe, but not me).
-